World Theory
2007-12-24
design: limiting the real money trading cheat
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Real money trading (RMT) is a result of users being able to organize themselves on the web and selling their in-world assets for real money....
2007-07-31
gems: fun flash games with artistic value
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Flash has enabled solo programmers to create games on their own without the backing of a big team. Here are a few I appreciate, all created ...
1 comment:
2007-06-22
theory: dimensions of role-acting
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The term role-acting is a subsitute for the term role-playing , as the latter is more confusing than useful. Different people have differen...
design: basic constraints
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When designing a virtual world you need to consider how the online reality differs from physical reality... This is a list of some of t...
2007-06-17
philosophy: cheating is impossible
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Designers and users are easily annoyed by cheating in their game worlds. This mentality is destructive for the world... There are two ma...
2007-06-16
define: avatar, character, persona...
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Users of virtual worlds are usually represented in the world in terms of a character and the avatar of that character. Here are my definitio...
2007-06-15
pattern: inflation based expansion
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Virtual worlds usually have static and dynamic aspects. For pragmatic reasons most online games provide static environments where the gamepl...
1 comment:
define: virtual world
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The term virtual world can be difficult to grap, therefore a definition is needed... Last update: 2007-06-22T23Z The term virtual world ...
2007-06-14
devil: worlds as web
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What can you learn about virtual world design from the web-sphere? Game design guru Raph Koster sees a lot of connections . Of which some hi...
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